Current Catch Chance Calculation
Final Formula
Final Catch Chance Outside Battle = Base Catch Chance × Aniipod Multiplier × Level Multiplier × Backstab Multiplier × Aniimo Status MultiplierFinal Catch Chance In Battle = Base Catch Chance × Aniipod Multiplier × Level Multiplier × HP Multiplier × Aniimo Status MultiplierFinal Catch Chance for Alpha Aniimo = Alpha Aniimo’s Base Catch Chance × Aniipod MultiplierFor certain story encounters, the Aniimo catch result can be forcibly set to success or failure when the Aniimo is in Break or Backstab state, or outside battle.
Base Catch Chance = Aniimo’s Base Catch Chance × (1 + Pathfinder’s Catch Bonus)Pathfinder’s Catch Bonus: The catch chance bonus provided by Branches or Regional Badges.
Aniimo’s Base Catch Chance:
| Area | Lumin Stage | Gamma Stage | Nova Stage |
|---|---|---|---|
| Early-Game Areas | 56% | 42% | 28% |
| Early-Mid-Game Areas | 50% | 38% | 25% |
| Mid-Game Areas | 44% | 33% | 22% |
| Mid-Late-Game Areas | 38% | 29% | 19% |
| Late-Game Areas | 32% | 24% | 16% |
Alpha Aniimo’s Base Catch Chance: 6%
Level Multiplier: Determined by the level difference between the Aniimo and the Pathfinder.
Level Difference = Aniimo Level − Pathfinder Level| Level Difference | Level Multiplier |
|---|---|
| ≤10 | ×1 |
| 11 | ×0.8 |
| 12 | ×0.6 |
| 13 | ×0.4 |
| 14 | ×0.2 |
| ≥15 | ×0.1 |
Aniipod Multiplier: Determined by the type of Aniipod used.
| Aniipod | Aniipod Multiplier |
|---|---|
| Aniipod | ×1 |
| Aniipod Pro | ×1.5 |
| Aniipod Hyper, Aniipod Trace, Aniipod Mega | ×2 |
| Aniipod Ultra, Sparkling Cube, Legendary Aniipod: Departure with the Wind | Guaranteed Success |
| Tumbler | ×2 |
| Tumbler (For Aniimo gathered by Nurture) | ×6 |
HP Multiplier: Determined by the Aniimo’s HP change in battle.
| Aniimo HP | HP Multiplier |
|---|---|
| 0% | ×2 |
| 5% | ×1.65 |
| 10% | ×1.26 |
| 50% | ×1.1 |
| 80% | ×1 |
| 90% | ×0.9 |
| 100% | ×0.8 |
Backstab Multiplier: ×1.5 (Invalid when using Tumblers)
Status Multiplier: Determined by the Aniimo’s behavior or status. When multiple statuses are active, if any debuff is present, the status with the lowest multiplier takes effect. Otherwise, the status with the highest multiplier takes effect.
Chances for Triggering Nurture Using Vein Essence
| Chance of Directly Triggering Prismana Flow | 3% |
| Chance of Directly Obtaining Prismatic Energy | 480 |
| Amount of Prismana Required to Trigger Pity | 10500 |
Alpha Held Items Drop Chance Details
| Title | Rare Held Item | Epic Held Item | Legendary Held Item |
|---|---|---|---|
| Special Rookie | 100% | 0% | 0% |
| Student I | 100% | 0% | 0% |
| Student II | 100% | 0% | 0% |
| Student III | 75% | 25% | 0% |
| Wayfarer I | 75% | 25% | 0% |
| Wayfarer II | 75% | 25% | 0% |
| Wayfarer III | 0% | 80% | 20% |
| Trailblazer I | 0% | 80% | 20% |
Sparkling Style Probability Details
| Common Sparkling Style | Dazzling Sparkling Style | Shadow Sparkling Style | |
|---|---|---|---|
| Use a Sparkling Cube to catch an Aniimo out in the world. | 99% | 1% | 0% |
| Use Sparkling Cubes to Hatch eggs that are not obtained from Operation: Egg Heist. | 99% | 1% | 0% |
| Use Sparkling Cubes to Hatch eggs that are obtained from Operation: Egg Heist | 99% | 0% | 1% |
| Sparkling Style when using a Sparkling Sigil on an Aniimo | 99% | 0.50% | 0.50% |
| Use Sparkling Pigment to change an Aniimo’s Sparkling Style. | 99% | 0.50% | 0.50% |