Probability Details

Current Catch Chance Calculation

Final Formula

Final Catch Chance Outside Battle = Base Catch Chance × Aniipod Multiplier × Level Multiplier × Backstab Multiplier × Aniimo Status Multiplier
Final Catch Chance In Battle = Base Catch Chance × Aniipod Multiplier × Level Multiplier × HP Multiplier × Aniimo Status Multiplier
Final Catch Chance for Alpha Aniimo = Alpha Aniimo’s Base Catch Chance × Aniipod Multiplier

For certain story encounters, the Aniimo catch result can be forcibly set to success or failure when the Aniimo is in Break or Backstab state, or outside battle.

Base Catch Chance = Aniimo’s Base Catch Chance × (1 + Pathfinder’s Catch Bonus)

Pathfinder’s Catch Bonus: The catch chance bonus provided by Branches or Regional Badges.

Aniimo’s Base Catch Chance:

AreaLumin StageGamma StageNova Stage
Early-Game Areas56%42%28%
Early-Mid-Game Areas50%38%25%
Mid-Game Areas44%33%22%
Mid-Late-Game Areas38%29%19%
Late-Game Areas32%24%16%

Alpha Aniimo’s Base Catch Chance: 6%

Level Multiplier: Determined by the level difference between the Aniimo and the Pathfinder.

Level Difference = Aniimo Level − Pathfinder Level
Level DifferenceLevel Multiplier
≤10×1
11×0.8
12×0.6
13×0.4
14×0.2
≥15×0.1

Aniipod Multiplier: Determined by the type of Aniipod used.

AniipodAniipod Multiplier
Aniipod×1
Aniipod Pro×1.5
Aniipod Hyper, Aniipod Trace, Aniipod Mega×2
Aniipod Ultra, Sparkling Cube, Legendary Aniipod: Departure with the WindGuaranteed Success
Tumbler×2
Tumbler (For Aniimo gathered by Nurture)×6

HP Multiplier: Determined by the Aniimo’s HP change in battle.

Aniimo HPHP Multiplier
0%×2
5%×1.65
10%×1.26
50%×1.1
80%×1
90%×0.9
100%×0.8

Backstab Multiplier: ×1.5 (Invalid when using Tumblers)

Status Multiplier: Determined by the Aniimo’s behavior or status. When multiple statuses are active, if any debuff is present, the status with the lowest multiplier takes effect. Otherwise, the status with the highest multiplier takes effect.

Chances for Triggering Nurture Using Vein Essence

Chance of Directly Triggering Prismana Flow3%
Chance of Directly Obtaining Prismatic Energy480
Amount of Prismana Required to Trigger Pity10500

Alpha Held Items Drop Chance Details

TitleRare Held ItemEpic Held ItemLegendary Held Item
Special Rookie100%0%0%
Student I100%0%0%
Student II100%0%0%
Student III75%25%0%
Wayfarer I75%25%0%
Wayfarer II75%25%0%
Wayfarer III0%80%20%
Trailblazer I0%80%20%

Sparkling Style Probability Details

Common Sparkling StyleDazzling Sparkling StyleShadow Sparkling Style
Use a Sparkling Cube to catch an Aniimo out in the world.99%1%0%
Use Sparkling Cubes to Hatch eggs that are not obtained from Operation: Egg Heist.99%1%0%
Use Sparkling Cubes to Hatch eggs that are obtained from Operation: Egg Heist99%0%1%
Sparkling Style when using a Sparkling Sigil on an Aniimo99%0.50%0.50%
Use Sparkling Pigment to change an Aniimo’s Sparkling Style.99%0.50%0.50%