Probability Details

Current Catch Chance Calculation

Final Formula

Before catching, the game first checks whether the target can be caught. If not, the catch chance is immediately set to 0%.

Outside Combat

Final Chance = Base Chance × Aniipod Multiplier × Level Multiplier × Back Attack Multiplier × Special Status Multiplier

In Combat

Final Chance = Base Chance × Aniipod Multiplier × Level Multiplier × HP Multiplier × Special Status Multiplier

Target Is Defeated

Final Chance = Defeated Base Chance × Aniipod Multiplier × Special Status Multiplier

The character’s base catch bonus is incorporated directly into the Base Chance:

Base Chance = Configured Chance Group × (1 + Character Base Catch Bonus)

Special Status multipliers are not all multiplied together. If any active multiplier is below 1, use the lowest multiplier. If all active multipliers are at least 1, use the highest bonus multiplier.

Multipliers

Base Chance

Area TierTier 1Tier 2Tier 3
Standard Areas56%42%28%
Early–Mid Stage50%38%25%
Mid Stage44%33%22%
Mid–Late Stage38%29%19%
Late Stage32%24%16%
Catch ’n’ Climb Tower40%30%18%
  • Common Alpha: 0% while alive; 6% after being defeated.
  • Common Omega: 0%; cannot be captured.
  • The applicable row is determined by the Aniimo’s template configuration. It is not calculated dynamically based on the Aniimo’s level.

Level Multiplier

Level Difference = Aniimo Level − Character Level
Level DifferenceMultiplier
≤10 levels×1
11 levels higher×0.8
12 levels higher×0.6
13 levels higher×0.4
14 levels higher×0.2
15+ levels higher×0.1

If the character’s level is higher than the Aniimo’s, there is no additional catch bonus.

Aniipod Multiplier

AniipodMultiplier
Aniipod×1
Aniipod Pro×1.5
Aniipod Hyper, Aniipod Trace, Aniipod Mega×2
Aniipod Ultra, Sparkling CubeGuaranteed success
Tumbler×2
Tumbler, when used on Wild Surge targets×6

HP Multiplier

This multiplier only applies in combat.

Target HPMultiplier
0%×2
5%×1.65
10%×1.26
50%×1.1
80%×1
90%×0.9
100%×0.8

Back Attack Multiplier

Valid back attack: ×1.5
Other cases: ×1

This multiplier only applies outside combat, when using a standard Aniipod and the server confirms that the target was attacked from behind.

Tumblers do not benefit from the back attack bonus.

Special Status Multiplier

StatusMultiplier
Break×1.5
Break catch bonus active×3
Normal Sleep, Stun, Eating, Woozy, Lured×2
Special Stun×4 or ×100
Deep Sleep, Collecting Nectar×100
Cloak×0.5
Wary, Watching×0.9
Leaving×0.8 or directly set to 0
Rampaging, Bubble Barrier, Umbral, Already Has an Owner, and other capture-prohibited statesDirectly set to 0

When multiple special statuses are active:

If any multiplier is below 1, use the lowest multiplier.

If all multipliers are no less than 1, use the highest multiplier.

For example, if the target is both Asleep (×2) and Alerted (×0.9), the final Special Status Multiplier is ×0.9.

Forced Outcomes

For certain story-related Aniimo, the formula result may be overridden directly. Examples include:

Forced success with Break.

Forced success or failure for back attacks.

Forced success outside combat.

Other forced-success or failure conditions.

Final Result

When a standard Aniipod is used on a single target, the game performs two separate chance checks:

First chance check = √Final Chance
Second chance check = √Final Chance

The capture succeeds only if both checks succeed.

The combined success rate of the two checks is still equal to the Final Chance.

All other capture methods perform a single random check.

If the Final Chance is 100% or higher, the capture is guaranteed to succeed.

Chances for Triggering Nurture Using Vein Essence

Chance of Directly Triggering Prismana Flow3%
Chance of Directly Obtaining Prismatic Energy480
Amount of Prismana Required to Trigger Pity10500

Alpha Held Items Drop Chance Details

TitleRare Held ItemEpic Held ItemLegendary Held Item
Special Rookie100%
Student I100%
Student II100%
Student III75%25%
Wayfarer I75%25%
Wayfarer II75%25%
Wayfarer III80%20%
Trailblazer I80%20%

Sparkling Style Probability Details

Common Sparkling StyleDazzling Sparkling StyleShadow Sparkling Style
Use a Sparkling Cube to catch an Aniimo out in the world.99%1%0%
Use a Sparkling Cube to hatch any egg other than an Umbral Egg.99%1%0%
Use a Sparkling Cube to hatch an Umbral Egg.99%0%1%
Sparkling Style when using a Sparkling Sigil on an Aniimo99%0.50%0.50%
Use Sparkling Pigment to change an Aniimo’s Sparkling Style.99%0.50%0.50%